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- ALIENS VERSUS PREDATOR
- Predator Demo
-
- Version 1.5
- Readme File
- Oct 27th 1998
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- CONTENTS
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-
- 1. MINIMUM REQUIREMENTS
- 2. DEMO OBJECTIVES
- 3. INSTALLATION
- 4. GAME CONTROLS
- 5. PREDATOR EQUIPMENT
- 6. PREDATOR WEAPONRY
- 7. CONTACT & LEGAL INFORMATION
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- ***********************************************************************
-
- 1. MINIMUM REQUIREMENTS
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- ***********************************************************************
-
- Intel Pentium 200 MMX PC (or 100% compatible CPU)
- DirectX supported 3D Accelerator Card
- DirectX v.6 (Included on Installation CD)
- 32Mb RAM (64Mb reccommended)
- 64Mb free Hard Drive
- Windows 95
-
-
- The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not
- fully optimised and configured for lower spec machines. These issues
- will be corrected for the full retail version, giving the end user
- control over engine and special effect variables ensuring smooth
- gameplay over a wide variety of CPUs, accelerator cards and RAM.
-
- Due to the complexity of the ALIENS VERSUS PREDATOR models, users with
- 32Mb of RAM may experience some memory paging, especially when exiting
- the game and returning to Windows. These problems will be fixed for the
- release version of the game.
-
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- ***********************************************************************
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- 2. DEMO OBJECTIVES
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- As the Predator, you must descend through an Alien-infested Atmosphere
- Processor to eliminate the Marines who are defending an APC at the base
- of the structure. Your weapons are Wristblades, Speargun and shoulder
- mounted Plasmacaster. You also possess an emergency medical kit.
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- 3. INSTALLATION
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- ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the
- game's installation directory and you will be prompted to install it if
- it is not on your system when you install the Demo.
-
- To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe
- Follow the onscreen instructions.
-
- ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's
- local hard-drive. This playback is greatly enhanced if the FMV files
- are installed on a defragmented directory. We STRONGLY recommend
- de-fragging your hard drive before installing ALIENS VERSUS PREDATOR.
-
- To de-fragment your drive, either use the Windows95 accessory
- 'Disk Defragmenter' or any other 3rd party defragmentation utility.
-
- Although the ALIENS VERSUS PREDATOR Demo will work with other
- Applications running in the background, for the best results it is
- recommended that you run the game as a stand-alone application
- (with no other applications running).
-
- As well as avoiding possible conflicts from other applications, this
- will also help prevent Windows from accessing the hard drive Virtual
- Memory swap file, and affecting the speed and sound effects of the
- game.
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- 4. GAME CONTROLS
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- ***********************************************************************
-
- ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You
- must install and set up these controllers before entering the game.
-
- Other keys and mouse configurations can be defined either from the main
- menu screen or from the in-game menus.
-
- The default keys are:
-
- UPARROW Forward
- DOWNARROW Backward
- LEFTARROW Strafe Left
- RIGHTARROW Strafe Right
- NUMPAD 4 Turn Left
- NUMPAD 6 Turn Right
- RIGHT_ALT Strafe
- A Look Up
- Z Look Down
- S Centre View
- LEFTSHIFT Walk
- RIGHTSHIFT Jump
- SPACE Operate
- I Toggle Cloaking
- Q Next Weapon
- W Previous Weapon
- PAGEUP Zoom In
- PAGEDOWN Zoom Out
- L Cycle Vision Modes
-
- The default mouse settings are full MouseLook.
- The default mouse buttons are fire primary and fire secondary.
-
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- 5. PREDATOR EQUIPMENT
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- ***********************************************************************
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- HEALTH
-
- Health is displayed as a vertical red bar on the left hand side of the
- screen. As the Predator is wounded, these digits are removed from the
- bottom up. When health is low, the Predator should use the MediComp.
- The Predator has no Health pick-ups in ALIENS VERSUS PREDATOR.
-
-
- FIELD CHARGE
-
- All of the Predator's weapons and equipment run off the Predator's
- Field Charge, a general measure of power. This is displayed as a
- vertical blue bar on the right hand side of the screen. The Predator
- can find extremely limited amounts of Field Charge in the Demo.
- Field Charge is drained by a number of the Predator's abilities,
- which are listed below:
-
- Healing. The MediComp (q.v.) is expensive to run.
- Plasmacaster. This can drain however much is required.
- Cloaking. Both a chunk to enter cloak and a small permanent drain.
-
-
- CLOAKING
-
- The Predator has the ability to 'bend light' around itself. This can
- render it almost invisible under most lighting conditions unless it
- gives its position away. Unfortunately, the Xenomorph species does
- not use light to detect its prey, so cloaking is not effective.
- Whilst in cloak, the Predator sees the world differently as the
- light is processed for his vision.
- Entering cloak is costly for Field Charge.
-
-
- VISION MODES
-
- There are two vision modes available in this demo - Thermal and
- Electro-magnetic. Thermal vision shows up Humans as bright red and
- yellow heat sources, while the rest of the world is cold and blue.
- Electro-magnetic vision displays the Aliens clearly, whilst failing
- to pick up on the human targets. Some of the Predator's abilities
- depend on picking the correct vision modes.
-
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- 6. PREDATOR WEAPONS
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- WRISTBLADES (slot 1)
-
- A set of lethal razor-sharp blades mounted on the Predator's right
- wrist. Use Primary Fire to perform a quick jab. Use Secondary Fire to
- pull back and charge up a high-powered swipe. The Predator may use the
- wristblades while cloaked.
-
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- SPEARGUN (slot 3)
-
- A high-velocity harpoon-style weapon, this fires a jagged bolt of metal
- capable of ripping parts off the Predator's enemies. The extreme power
- is tempered by the slow rate-of-fire and the fact that Aliens can easily
- survive traumatic injuries. Ammunition is limited and the use of this
- weapon de-activates the Predator's cloaking.
-
-
- PLASMACASTER (slot 4)
-
- The Predator's most effective weapon is computer-controlled from the
- wrist console. It has its own charge meter (found on the Wrist Console
- as a small red bar) which displays how much power is contained within
- the blast. This can be charged either by Primary Fire and upon release
- the bolt is fired, or can have charge stored within it via the use of
- Secondary Fire.
-
- The Plasmacaster is fully auto-tracking, locking onto a target in
- seconds as long as it remains within view. The Plasmacaster can only
- target enemies if fired from the Predator's correct vision mode for
- that species.
-
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- MEDICOMP (Slot 6)
-
- Not really a weapon, the MediComp is the Predator's only hope of
- regaining health while in combat. It is extremely expensive of
- Field Charge and takes some time to use, during which the Predator
- is effectively defenseless. It is therefore important to use it during
- lulls in combat.
-
- Primary fire begins the healing sequence.
-
- Secondary fire activates the Predator's fire-damping abilities should
- it unfortunately be caught by a flamethrower or incendiary. This is
- far less expensive than a full heal.
-
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- ***********************************************************************
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- 7. CONTACT & LEGAL INFORMATION
-
- ***********************************************************************
-
- CONTACT INFORMATION
-
- For more information on this or any Fox Interactive product, please
- consult our Worldwide Web site at:
-
- http://www.foxinteractive.com
-
- ...or for questions/technical issues send us an email at:
-
- avp@fox.com
-
- LEGAL INFORMATION
-
- ALIENS VERSUS PREDATOR is published by Fox Interactive and developed
- by Rebellion Developments, Ltd.
-
- ALIENS TM & (C) 1986, 1998 Twentieth Century Fox Film Corporation.
- PREDATOR TM & (C) 1987, 1998 Twentieth Century Fox Film Corporation.
- ALIENS VERSUS PREDATOR TM & (C) 1998 Twentieth Century Fox Film
- Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and
- "Fox Interactive" and their associated logos are the property of
- Twentieth Century Fox Film Corporation. All Rights Reserved.
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